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Design Challenge 2005
7-9 January 2005
In association with UCLES
Outcomes
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Team: Monkey Tale
Game title: Poetry Space
A set of poems is illustrated by a set of interactive rooms, each containing a cluster of responsive objects. The purpose is to explore the metaphorical and emotional aspects of poems using a spatial/object metaphor.
Team: Taboo
Game title: Quandary
Quandary is used to by pupils in teams or individually to elicit debate and discussion around areas that many young people find difficult or embarrassing to talk about.
Team: Red Jams
Game title: Kampus
Kampus is a flexible avatar-based game designed to make teaching citizenship easier. An isometric representation of a series of classrooms is used to pose challenges to pupils.
Team: XPlore
Game title: RE
Religious Education is explored through a gaming engine. Pupils get to make their own board from a kit of parts before setting off on their exploration.
Team: Zen Dui
Game title: Appealing Mandarin
A 3D games engine is used here to guide players through a maze; you have to learn and re-use Mandarin phrases and writing to be able to progress...

The response
Participants in the challenge have expressed their enthusiasm for the event on both a professional and personal level:
"The main thing is getting to work with people who have skills which we haven't necessarily got ourselves to engage pupils. The one thing you don't very often get to do apart from in the classroom as a teacher is explore your own creativity." Jamie Perfect, Teacher (Dot Commoners)
"There definitely is a way here through games to make learning fun and different for kids and to engage them on a completely different level than has been tried before." Mandy Honeyman, Linton Village College
A measure of the importance of the underlying principles of Design Challenge was the interest shown by policy makers, industry professionals and teaching practitioners at the reception event at BETT 2005, attended by over 150 people from these sectors.
The next steps
The evolution of Design Challenge will continue into Design Challenge 2006. Next year's event will build further on the notion of bringing mentors from industry academia and, of course, learners themselves to contribute to the design process. The competition will be strengthened with more partners and a broader participation with teams from across the UK.
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