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Gaming in Families

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Summary

The benefits and risks to children’s wellbeing and learning associated with playing computer games have been highlighted as an area for urgent research by the Byron Review. At the same time, the Children’s Plan and Becta’s Harnessing Technology strategy have identified the importance of parents and families on children’s learning and development. It is therefore important to understand the differing ways in which computer games are played and perceived in family settings, including parents’ and children’s attitudes towards gaming. It is also necessary to understand the type of games being played by families, and the benefits and concerns.

This programme of work – which is part of a wider body of work supported by Becta to contribute to their 'Harnessing Technology’ strategy – has been designed to develop guidance for parents in order that computer games can be used beneficially in family settings and questions addressed include:

  • What role do computer games play in the social, leisure and informal learning activities of families (parents and their children)?
  • What are the attitudes and perceptions of family members towards the benefits and risks of playing computer games?
  • How can we support parents and their children to appreciate and understand the benefits and risks associated with playing computer games?

Project type and status

Completed research project

Partners

Becta

Gaming in Families

Gaming in Families report

Gaming in Families report

This report details the findings from the 2009-2010 Becta commissioned project ‘Gaming in Families’. The report includes key results from the literature review and Ipsos MORI survey along with findings from interviews with ten families who classified themselves as gaming families and three family workshops focused on gaming. The key audience for this report is policy-makers. However, the report also contains recommendations for parents and industry and may also be of interest to educators.

Download the report (pdf)