back to homepage
  who we are, where we are, what do we doHave an idea? Let Futurelab knowlatest thinking in learning researchconferences, seminars and workshopsinnovative practice in educational ICTviews and analysis of learning technology
 
 home | sitemap | contact
 




REPORT 2
literature review in thinking skills, technology and learning

Rupert Wegerif, School of Education, Open University
 


       

page

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

research intro

literature reviews















using a
computer as a
‘mindtool’ to
solve a problem
and learning how
to solve it for
oneself are
therefore
different things
     
problem, planning, and the kind of diagnostic thinking involved in debugging

• abilities of formal reasoning and representation eg thinking of all possible combinations, and constructing mathematical models

• cognitive styles eg precision, and reflectivity over impulsivity

• enthusiasms and tolerances eg persistence, and enthusiasm for meaningful academic engagement.


The logic based programming language LOGO has been widely used in schools and widely evaluated. Results seem equivocal. Simon (1987) surveys a number of evaluations to conclude that Papert’s hopes that using LOGO would lead to the emergence of general problem solving skills were ‘pipe dreams’ and ‘technoromanticism’. Underwood and Underwood’s survey of evaluation results is much more positive (1990). Liao and Bright (1991, quoted in Kirkwood, 1998) conducted a meta-analysis of sixty-five classroom based studies into the relationship between computer programming and general cognitive skills, using quantitative comparisons between treatment and control groups. Their main conclusion is that programming can provide a mildly effective approach to developing students’ cognitive skills in a classroom setting.

Erik De Corte (1990) demonstrated that using LOGO alone does not produce transfer but that LOGO can be a useful resource in teaching approaches that lead to transfer. The same point is made by Clements and Gullo (1984). Hughes (1990) sums up a balanced survey of the evidence with the following conclusions:

Exposure to LOGO by itself does not usually lead to cognitive gains; that such gains are more likely to be found with structured teaching; and that the Logo environment promotes social interaction amongst peers. (1990. p133)


3.3.2 VISUALISATIONS AND SIMULATIONS

Some kinds of powerful thinking work through a series of ‘leap-frogging’ manoeuvres. Scientific thinking, for example, relies on turning processes into nouns so that they can be objectified and thought about more easily (Halliday and Martin, 1993). Representations of every kind allow us to objectify our thoughts so that we can reflect upon them. Writing, graphs, tables and specialist notations such as mathematics are already cognitive tools allowing thought to ‘leap-frog’ to a higher level of understanding. Computers can take this further through allowing the direct manipulation of representations. Paul Cobb argues that providing computer tools to help students manipulate complex data-sets enables them to understand statistical arguments and therefore equips them to be able to participate in many public debates (2002). Sharon Ainsworth (1997) similarly argues for the value of multiple representations for supporting the development of understanding. Jonassen makes the same kind of case for the use of ‘visualisation tools’ that allow learners to visualise scientific ideas (Jonassen, 2000). Many simulations of systems play a similar role. They allow users to manipulate dynamic representations of real-world systems.

The literature about using the computer as a tool sometimes blurs the distinction
  between using external cognitive tools, eg computers, and developing internal cognitive tools, eg thinking skills. These are not the same things. I use a calculator when I change currency, perhaps it is a ‘cognitive tool’, but that does not mean that I learn how to do long division – I can do long division only because a teacher taught me a pencil and paper technique that I still remember and use. When asked to do long division in the absence of paper and pencil I find myself visualising the numbers and imagining the procedure. I do not find it useful to visualise a calculator and imagine pressing the buttons. If I were a hospital manager funding the development of a computer system to diagnose patients I would want the best system possible, a system that did not need doctors. If, on the other hand, I wanted to help teach medical students the complex skills of diagnosis, involving reasoning, evaluation, information processing and so on, I would want a very different system. I would want the careful ‘scaffolding’ of skills with the rich presentation of case studies and lots of interactive feedback. Using a computer as a ‘mindtool’ to solve a problem and learning how to solve it for oneself are therefore different things.

Jonassen claims that the best way to learn about an area is to build a computer system to model the area. From my experience of building computer systems I suspect that in reality far more time would be spent learning how to get the computer tools you were using to do exactly what you wanted than in learning about the area. This is not a very efficient approach to teaching and learning. The evidence suggests that learning skills that can transfer requires someone, usually a teacher, to plan activities and experiences that help to make it happen. There is no good evidence that thinking skills will simply ‘rub off’ as a ‘cognitive residue’ (Salomon 1991 quoted in Jonassen, 2000), from using new technology.


The point about ‘mindtools’, as Jonassen calls them, is that they do not work on their own. To learn from such tools students need to be primed as to what to look for, they need opportunities to articulate what they find and they need feedback on their discoveries. One way of achieving this is to use mindtools as a resource for small group collaborative learning within a teaching and learning framework (Laurillard, 1993 p137: Wegerif, 2002).


3.3.3 CONCEPT MAPPING

Concept maps or ‘semantic networks’ are spatial representations of the concepts and their interrelationships that are intended to represent the knowledge structures that humans store in their minds (Jonassen, 2000). While concept maps do not require computers, computer-based conceptmapping software, such as ‘SemNet’, ‘Learning Tool’, ‘Inspiration’, ‘Mind Mapper’, and many others, enable the production of concept maps. Great claims are made for the use of concept-mapping as a tool to support critical thinking and reflection on the organisation of knowledge in a subject area while also learning about the area (Buzan and Buzan, 2000: Jonassen, 2000).

The purpose of semantic networks is to represent the structure of knowledge that someone has constructed. So, creating semantic networks requires learners to analyze the structural relationships among

... next page
      the point about
‘mindtools’, as
Jonassen calls
them, is that
they do not work
on their own. To
learn from such
tools students
need to be
primed as to
what to look for,
they need
opportunities to
articulate what
they find and
they need
feedback on their
discoveries

Futurelab © 2002

top
previous page
Thinking Skills, Technology and Learning review home