Video
Short streamed videos which help to illustrate some of our projects and events, including interviews with participants.
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January 2010
Make the future
A video looking at ideas drawn from research commissioned under the Beyond Current Horizons programme, which considers the future of education in the light of social and technological change.
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April 2009
Dream Catcher
Dream Catcher aims to capture young children's dreams by recording their creative play and imaginary worlds. This prototype project was submitted to Futurelab's call for informal learning ideas in 2008.
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January 2009
Learner's Charter
A video introducing Futurelab's Learner's Charter, in which students themselves describe what they want their education system to be like.
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December 2008
Learning spaces
An overview of why Futurelab is interested in learning spaces, exploring how different spaces can support different kinds of learning, ways in which technology can be used to enhance learning spaces, and so on.
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October 2008
ShoutBox
ShoutBox is a cross-platform tool which allows young people to recognise, capture and showcase their informal out-of-school learning experiences.
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June 2008
Power League
Power League is a free web resource for exploring any topic, through sampling group opinions and provoking group discussions.
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May 2008
Informal Learning and New Technologies: Co-design workshop
Twenty-six young people aged between 16 and 19 came together to explore their ideas about how they learn and use technologies outside school.
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March 2008
Newtoon
Newtoon is a mobile phone and web activity which aims to embed physics learning in mobile gaming, by enabling young people to author, play and share fast-paced microgames, based on physics principles.
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January 2008
Enquiring Minds
An overview of Enquiring Minds - an approach to teaching and learning that takes students’ ideas and interests as its starting point, and provides them with more responsibility for the direction and content of their learning.
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October 2007
Computer games for education
An overview of why Futurelab is interested in computer games for learning, what commercial games offer to the classroom, and how games can be developed specifically with education in mind.
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July 2007
Open House 2007
An event at our offices in Bristol, showcasing a number of projects and offering seminars on our three current themes: teachers and innovations, digital inclusion and learning spaces.
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December 2006
Fountaineers
Fountaineers is a prototype project which engages pupils and staff in a primary school as co-designers of an interactive and programmable water fountain.
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October 2006
MobiMissions
The MobiMissions project develops a mobile phone experience for young people aged 16-18, which enables them to engage with their environment and community in a new way.
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September 2006
Moovl
Moovl is an interactive unique online tool which allows children to create images that move according to the dynamics of a simple set of physics rules.
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September 2006
Fizzees
Fizzees is a prototype project that enables young people to care for a 'digital pet' through their own physical actions.
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September 2006
Racing Academy
Racing Academy is a racing videogame built on an advanced physics simulation engine, intended to increase familiarity with engineering concepts through racing and engineering realistic virtual models of cars.
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September 2006
Savannah
Savannah is a strategy-based adventure game where a virtual space is mapped directly onto a real space. Children 'play' at being lions in a savannah, navigating the augmented environments with a mobile handheld device.
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September 2006
Virtual Puppeteers
Virtual Puppeteers is a networked digital puppet theatre. It allows children in different locations to design their own 3D puppets and collaborate in an online stage-space to create their own plays.
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September 2006
Jungulator
Jungulator is a self-generative audio and video tool which allows students to input, manipulate and output self-generative audio and visual material in real-time.
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September 2006
Space Mission: Ice Moon
The Space Mission: Ice Moon project puts pupils in the roles of scientific experts in an Emergency Response Team after a disaster in space.
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September 2006
Mudlarking in Deptford
Mudlarking in Deptford is a re-imagining of the traditional guided tour which empowers young people to engage creatively with the built environment.
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January 2006
Space Signpost: Welcome to the Neighbourhood
Space Signpost: Welcome to the Neighbourhood is a new approach to the public understanding of science that allows people to explore the solar system while standing in a city street.
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July 2005
Open House 2005
This inaugural showcase event was a chance to experience first-hand the results of Futurelab's research and development work, try out some of our prototypes and meet some of our project partners.
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May 2005
MediaStage
MediaStage is a fully immersive 3D production studio that puts control of scenery, props, actors, cameras and lights into the hands of learners.
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April 2005
14-19: Transitions, Technology and Learning
This conference examined new visions of education for the 14-19 age group and the potential role of digital technologies in this changing educational landscape.
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January 2005
BETT 2005
At BETT 2005 we highlighted the best innovations in education from around the UK and the world.
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January 2005
Design Challenge 2005
The overall quality of the Design Challenge 2005 ideas was superb, proving again that a multi-disciplinary approach with early input from the intended audience makes for a winning design process.
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December 2004
Astroversity
The multi-player prototype game Astroversity was developed with the International Centre for Digital Content (ICDC) and uses gaming technology.
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March 2004
Digital Dialogues
This conference explored new learning opportunities through three key areas: dialogues in learning; dialogues between sites of learning; and dialogues in design.
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January 2004
Design Challenge 2004
The challenge: nine teams, five people in each - three multimedia, one teacher, one student. Three intense days to come up with new learning resources.
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June 2003
Size Matters
Revealing the magic, wonder and awe of size, Size Matters provides new ways of seeing, imagining and understanding the world.
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June 2003
VMULE
VMULE is designed to combine the graphics quality, engagement and rewards built into classic ‘mainstream’ games, with challenges to support the development of children’s collaboration and thinking skills.
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June 2002
Contagious Creativity
This event examined the role of creativity, collaboration and digital technology in stimulating new patterns of learning and teaching,