Learning objects
April 2008
Ken Allan, The Correspondence School, Wellington, NZ
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Learning objects discussion paper (pdf, 161KB)
Introduction
Have you ever learned how to activate a setting on a mobile phone by studying one of its animated tutorials? Did you at one time make use of online instruction to learn to touch-type or increase your typing speed? Perhaps you were once privileged to operate the controls of a flight simulator as part of the training to become an aircraft pilot. If your answer to any of those is yes then you have benefited from using a learning object.
The learning objects referred to here, and others like them, owe much of their success to one common aspect of their design: feedback that is relevant to the immediate circumstance of the learner - the hallmark of a good learning object. This discussion paper is about the learning object, its design, development and appropriate use as one of the many components in the portfolio of applied e-learning tools and strategies available to the 21st century teacher.
Early last century simple mechanical devices were invented to help with learning. The 1960s saw computers assist with traditional learning methods such as face-to-face language instruction. A sophisticated blend of technology and pedagogy was developed for this - computer assisted language learning or CALL - that is still in use today. In the late 1970s it was recognised that digital learning devices could be precision designed to afford specific and objective learning in many areas within a huge range of educational topics. Provided the fabric of their construction was carefully designed, such devices could be accessed almost anywhere at any time and on a variety of electronic media.
A device fitting some or all of these descriptors is broadly termed a digital learning object. It came into its own with the advent of the internet in 1992. Use of the fundamental principles behind learning objects has been raised to a level of maturity through the work of organisations such as MERLOT (Multimedia Educational Resource for Learning and Online Teaching), a free and open resource involving a large online community in the development of learning objects for higher education hosted by the California State University System.
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In the spirit of the paper, here are some points for discussion.
I'm not anti LO, but I try to think carefully about how they are used.
Let's prepare ourselves for 'Death by Learning Object', in much the same way as I'm sure that many of us can relate to the term 'Death by Powerpoint'.
I believe that LO's have a place in a well structured course, online or face-face-to-face provided that there is also scope for discssion, interaction. I predict that a course made up of LO's would not engage long enought to succeed.
Put simply, I can recall the blank look on my student's faces when I asked them to get onto their 2nd Scorm module in 1 session - never again. How many LO's can you study in 1 go: 1? 1 1/4? 1 1/2? Any number less than 2?
Also, there is the issue of context - invariably, attractive engaging LOs created for one context (usually from one funding stream) oftne do nto quite meet the needs of a different teaching context.
There's always the self contained nature - LOs can miss the opportunity to build on existing knowledge since they are 'forbidden' from linking to that knowledge.
There are tools available which will allow practitioners to turn simple content (text, images) into LOs and to add navigation and some assessment (quizzes). However, the creation of the sophisticated multimedia one might expect in engaging LOs is a serious, expensive, professional business, outside the range of most practitioners.
I agree with Diament and bring to mind Death by Chocolate. A poor chef includes chocolate as an ingredient in every dish but it is a shortsighted one who excludes its use altogether. If the only recipe available that includes it is a mediocre one then chocolate should be off the menu. A good chef chooses recipes wisely.