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School-industry STEM links in the UK

A report commissioned by Futurelab, as part of the ECB - inGenious European project, looking at the character and effectiveness of employer engagement in UK education. find out more

Computer games and learning handbook

A handbook exploring computer games and learning, aimed at teachers interested in exploring this area. find out more

Neuroscience and technology enhanced learning

This review focuses specifically on the potential of neuroscience to inform the design and use of educational technology find out more

Digital Literacy: Professional Development Resource

This resource is designed to support primary and secondary teachers to integrate the development of students’ digital literacy into everyday learning. find out more

Games-Based Learning Experiences: Testing the principles with teachers and students

A report on Games-Based Learning Experiences which tests the principles with teachers and students find out more

Games-based experiences for learning

A report based on a summary review of the available research literature on digital games-based learning. find out more

Curriculum Development and Youth Media

This report by the DML Working Group puts the school curriculum and youth media in the context of decentralisation in education systems and the growth of networks in social and economic life. find out more

Connecting digital literacy between home and school

This report describes the connections and discontinuities between children’s digital literacy practices at home and in school in two primary and two secondary schools. find out more

“It’s not chalk and talk anymore” School approaches to developing students’ digital literacy

“It’s not chalk and talk anymore” - a report on school approaches to developing students’ digital literacy find out more

New assessment scenarios

This report outlines some of the main challenges and opportunities that lie ahead in the field of technology-enhanced assessment. find out more